Nope not a win-win. For a large portion will set it that way and thus matchmaking will be broke worse than it is right now. The problem is the people quiting the matches. not the fact that people have to than take up those spaces to even the teams back out.
So until players stop lobby jumping, game dashing. The problem will never go away and they will not ever add such a system for they do not want to deal with all the threads made by those complaing about how the matches never refill anymore.
Stop caring about the k/dr in this game, it is just a number and really means nothing at the end of the day. Neither does w/lr. they are just for personal gratification and should not be taken so serious as if it was a life and death matter that it is above some silly number so you feel good about the time you used up playing a game.
When you learn to put those numbers aside and just play to play then the game even with its flaws can be fun at times.
I have an interesting idea which I would like your thoughts on.
As this thread seems to be a direct cause of 'Rage Quitters' I think this idea may reduce the amount of problems faced with 'W/L' ratio's and joining games on a losing team.
For the person that leaves a match or rage quits. Give that person a 15 minute timeout where they cannot join another multiplayer game until that 15 minutes is up. If the person legitimatly left as they had prior engagements IRL then this will not effect them.
If the players in a team quit the game in progress (which inadvertantly causes the game to crash out) automatically assign the current winning team a win and the losing team a loss. This would be very useful for people that care about W/L. A major example of this is Zombies Grief mode, if I am winning with my team the other team players quit which causes the game to crash out on host migration and my team ends up with a loss. I have played 5 grief games won 4 and lost 1 however my stats show as 4 loses as the losing teams quit whilst we were 'surviving the round'.
People that rage quit are in my mind quite childish, If I lose a game I look at the statisics and playstyle of the other team and learn about why my team lost. I find it quite fun to play against difficult teams as it gives me that challenge. I actually hate it when my team is owning a match because 9/10 the other team rage quits and we have another loss against our clan statistics.
On the other hand, 'League Play' doesnt contain many rage quitters at all so we normally play that.
What are your thoughts on my ideas?
not true.in mw3, even if the entire other team had forfeited, it still put people in the game.
i have personally joined mw3 games with an entire party to get put on the side that just left and forfeited.
and vice versa.. where the entire other team backed out.. and before the forfeit time was up, an entire new party has jumped in only to take a loss.
it didnt happen as much as previous titles, but it still happened