Part of the game is tactics, which means slowing down to check a corner, crawling or crouching to avoid fire, or walking while you ADS.
If Ghost is an anti UAV perk, it's absolutely ludicrous to cause it not to work unless a player is running.
You guys have to realize that.
All you have done is turned the game into hip firing chaos, which is exactly what people hated about MW2 and MW3.
Everyone was looking forward to BOPS2, because we expected it to be more tactical.
Instead, the vastly underpowered ARs, UAV spam, and Ghost being broken has turned it into complete chaos.
Right now, every game has been turned into a private match with the "radar always on".
Sure, my score does great taking out every UAV, but its just silly.
I do not agree. Therefore your premise is flawed.
I've read all the arguments about why UAVs are overpowered and why ghost needs to be changed or unlocked sooner or whatever. I have two simple answers for every one of those arguments:
1) The game has changed. Adapt to it.
2) Black Ops 1 still works.
tbh hipfiring wasn't that good in Mw3 unless you ran steady aim which got rid of another good perk like stalker pro.
you never could go across the map hipfiring strafing like this game has.
this game either needs the SMG's class speed slowed down or lightweight nerfed to only increase speed by 7% like last game.
because right now as soon as you try to ADS with anything other than a SMG you stop dead cold and are pretty much unable to move.
and with the lag compensation the SMG users just warp across the map