Cant say I have seen or noticed any substantial change in play between the two halves. Early days though, maybe you just got into matches where players were dipping in and out and suddenly found yourself up against players who knew what they were doing. Just guessing.
I think Treyarch knew the way the maps are designed then taking the b flag off the enemy would be very difficult. I think (again just guessing) they introduced two halves to give both teams two chances to get the b flag.
I'm not a fan of the 2 round domination. I don't see the need at all to make it to2 rounds when it was perfectly fine as usual. I'm a huge domination player, so I'm a bit annoyed they changed it. What if you're on a huge streak in a great position and are just about to kill a few more guys, then, round end. I know the streak continues, but it's still a bit frustrating that you have to 'start again'.
I'm all for them trying new things and adding a few changes, but this is one of those that i'm not too keen on.
I like the idea. I disagree with Senna on why they included halftime. I believe it was introduced to elimate heavy spawntrapping
My clan is completely against it and we always go for the triple cap unless the other team is halfway decent then just double cap and defend, but never push for the trap.
However, we don't put up with the cheap-ass playstyle. If we get trapped in the first half we throw out the rule book and give them Hell
That's why I like the idea. We get to analyze our enemy and if they're good upstanding gamers we continue on like normal. But if they spawntrap us halftime gives us the chance for revenge