I'm not a run and gunner sniper nor do I want to be. I shouldn't have to learn to quick scope to be able to use the Ghost Perk. But it appears treyarch is Pro-QS with the changes to ghost and the added laser attachment for the sniper rifles and with the ease to QS. What about the players who want to use the snipers and cover their teams/objectives? Treyarch is trying to force everyone into the same mold which isn't right.
At first I was OK with the Ghost change. I move around anyways, I don't camp. The first few days, it made me a better player. I was more aware of my surroundings.
But now the effect of the change is rearing it's ugly head.
The irony is this. The change was made to prevent camping. What has happened, however... is that once a team gets a UAV in the air, they can then camp it out and wait for the red dots. Even with Ghost equipped, you register if you slow down long enough to ADS or advance on a target slowly or tactically. It is disheartening to have the drop on someone because a teammate communicated location only to have them run directly towards your red dot which appeared when you stopped for a split second to check your corners or advance carefully through a door.
Either needs to be put back to where it protects you no matter what, OR tuned to a point where you are able to stop moving long enough for tactical purposes. Long enough to fire a rocket.
If not put it back to full strength, then do this. If you are moving, no dot at all. If you stop moving for 10 seconds, you have a ten second period in which your dot gradually fades back in until it is solid (kind of the reverse of what happens when you die and your dot disappears). This would benefit all play styles. Campers would be able to hold an area more effectively. Runners would be able to get the drop on campers who linger in one spot too long. No effective player can ever keep moving at all times, nonetheless move quickly. There are always times when you need to slow down or stop entirely for tactical reasons.
Teammate runs into a building, you are trailing behind them. You watch them go inside, and die immediately. Would running into the building be the intelligent thing to do? No, you would a) hit the deck and watch the doorway for exiting enemies, b) carefully breach the building, moving slowly and checking your corners.... pretty much any solution would involve slowing down or stopping. Seems silly to punish players for handling that situation correctly.