I know you've been receiving a lot of... well, less than polite feedback about Black Ops 2 on these forums recently. I just wanted to take the time to let you know that hundreds of thousands (probably the majority if the people I've spoken to are any indication) of people like me thoroughly enjoy the game you've given us even if we are significantly less vocal about it than those who hate it. Black Ops 2 is easily the best CoD game we've gotten so far and I'll be playing it for many months (years?) to come. Thanks for all the hard work and the great product!
Now since I know this thread will soon be bombed with venomous comments telling me I'm an idiot for liking Black Ops 2, I'm going to save myself some time and post my reasons for dismissing most of the major complaints against the game right up front. Warning: this may be TL:DR for some of you kiddies out there.
1. "Spawning sucks!" No, it doesn't. You just don't understand how the system works because you are too busy running all over the map like a madman. Black Ops 2 has the most predictable spawn system ever seen in a Call of Duty game. The spawn flop point on nearly every map (except Overflow) is right about at the 2/3 marker from your original spawn. If someone goes past that and into the enemy spawn, enemies will begin to spawn behind you. This can become a cascade effect since the probability of an enemy spawning there increases with the number of enemies in close proximity to the spawn. This is why you keep getting shot in the back. If both teams are spread all over the map, the game will spawn you in the best place it can come up with in the few seconds after you die. Sometimes this is right in front of an enemy. That's what happens when everyone runs around like they're playing Quake Arena. If you don't like crazy spawns or getting shot in the back, stop going into the other team's spawn area. This doesn't mean you have to camp, it just means you shouldn't go past the 2/3 point on any given map. If you get a good team together and use your heads more than your legs, you can easily predict and even control the spawning patterns of a less organized team. Or maybe you'd like to return to the ridiculously random spawning found in MW3?
2. "Lag compensation sucks!" No, it doesn't. All modern big-name titles use lag compensation in some form. They have to. Have you ever played a peer-to-peer game that doesn't use lag compensation? Unless you are playing with someone practically next door, it usually results in bullet lag (I'm talking a full second delay on impact), players skipping around unpredicatably, and choppiness for the person shooting. It's true that sometimes lag comp causes some weird and perhaps not totally legitimate things to happen, but for every one bad death you get as a result of it you probably get five kills that you didn't even realize it helped you with. I hope the next CoD game is on dedicated servers, but lag comp will always be a part of any multiplayer game. Given the huge number of people who play CoD and the massive variation in internet connection quality among those players, Blops 2 would be essentially unplayable without it.
3. "The maps suck!" I suppose this one is too subjective to really argue effectively, but I like all of the maps except Overflow. They are about the right size (bigger than MW3, smaller than Blops 1) and eliminate the frustratingly predictable linearity that the MW maps tend to have. There is a lot of verticality in most of them and yes, there are a lot of angles looking at any given spot. That's how a good shooter map should be. You should never be totally safe, and in Black Ops 2 you never are. No position offers full view of a map thanks to some cleverly strategic object placement and there are always multiple ways to approach any given spot. The maps are also varied in terms of appearance and layout and like I said before they all feature predictable spawn flop points that good teams can use to control the game. I can't understand the complaint against bright colors being used, either. Would you really prefer a return to the grey, brown, black pallet of the MW games or even Blops 1?
4. "SMGs are overpowered!" No more so than in any other CoD game or even other shooters. Core mode weapon selection in these games almost always results in the weapon with the highest RoF being chosen. In nine out of ten cases, that's an SMG. This is why I play hardcore. All the weapons are equally effective against a squishy human target (as they should be since they are modern military-grade firearms), so weapon choice comes down to personal preference and style instead of a default most-bullets-least-time selection. I think you guys are suffering from a bit of selective amnesia as well; the P-90 started off overpowered in nearly every CoD game it's appeared in and Blops 1 featured an AK-74 that would make God jealous in its early days. That's just part of CoD's design and always has been. If you don't like it, there are game modes that will eliminate the issue. Otherwise, shut up and wait for the inevitable nerf. Goodness.
I think that about covers it. Thanks again Treyarch! I'm off to finish up my first prestige.