1 2 3 4 Previous Next 51 Replies Latest reply: Jul 9, 2013 7:11 PM by 2LegitToQuit Go to original post RSS
  • 10. Re: Triple Capping = The end of friendships

    How is winning by legitimate tactics against the spirit of the game?  What I find spirit breaking about Domination is when teammates skip over objectives and worry about their kills instead of helping me capture and defend.



  • 11. Re: Triple Capping = The end of friendships

    Never said he was gong for a challenge ;) plus if he was wouldn't he let his team mates know ? Plus triple capping can make you LOSE the game as you muck up the spawns so there's no point in doing it unless the clock is ticking down and the scores are even which is the ONLY time you should triple cap ;)

  • 12. Re: Triple Capping = The end of friendships

    im guessing he didnt cap all flags unless he knew that his team could handle it or if they where winning by a big margin.

  • 13. Re: Triple Capping = The end of friendships

    It depends alot on the map, for example tripple capping Uplink is suicide unless you are verses completely **** players

  • 14. Re: Triple Capping = The end of friendships

    The problem with tripple-capping is that when the russians tripple cap in Berlin, the nazis spawn in Moscow.

  • 15. Re: Triple Capping = The end of friendships

    As long as you tell them your doing it there should be an issue, but then again if they are screaming at you for it f--k them.

  • 16. Re: Triple Capping = The end of friendships

    The point I was trying to make was that triple capping leads to a crushing victory to the point where the enemy team cannot recover from.


  • 17. Re: Triple Capping = The end of friendships

    in previous games i would never triple cap because you wind up loosing all three by doing it.  in this game however, the spawns are so horrible and objectives are for the most part completely ignored in matches that with the other team only killwhoring in order to get all their killstreaks for the 2nd round.

    i will triple cap by myself while everyone else is running around like idiots, wind up with anywhere from 6-12 caps/5-10 defends and we usually wind up winning that way...


    ....despite them having lodestars dogs warthogs and r2d2's all over the map the entire 2nd round....

  • 18. Re: Triple Capping = The end of friendships

    I play a lot of Dom and have since the gametype was created. Although I understand your perspective, in my experience the easiest way to ensure a win is to control the board and controlling the board is much easier capping only two flags- particularly if you are facing a good, organized team.


    Triple capping flips the spawns, you are likely to simply start trading flags and a decent team can quickly get the upper hand and evaporate your lead (a group of randoms not all that likely). I would get irritated if I had a teammate trip-capping wiithout a heads up as well to be honest as there is little upside.

  • 19. Re: Triple Capping = The end of friendships

    The problem with what you were doing is the team you were with probubly had minimal gun skill to deal with the spawns flipping. If I know I am playing with a mediocre team, I just stick to B the whole game and rack points that way. Triple capping leads to havoc an unstructured chaos.


    Now if your playing with great teams, you may get the request to not cap A or C and make the game last the full time. Ive done this and racked up over 12000 score in my best games. This occurs from having vsats and counters up 95% or the game and just stomping on anyone who joins in the lobby.


    Anyway, dont be selfish. Just try to work with your team especially if you are winning by as much as you say. SPM has no effect on making the game last longer unless the other team quits out.

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