Today I found myself with teams full of kids who rushed around the map endlessly trying to catch the enemy team in their spawn. Nonstop all over the place and they weren't even doing well. The gamemode was TDM so there really wasn't any kind of organization in the flow of the match, it was just kind of everywhere.
Certain type of players don't really think much about what they're doing, they see the scorecard at the end of the match and see a decent K/D and think, "I did good, my team was terrible and that's why we lost". Sure at first glance this may seem like a valid point, but I've been paying close attention lately wondering how this game can be so chaotic one match and perfectly clam the next, and what I found is the attitude of the players.
What players don't realize is how their style of play on these very small maps influence the spawn points. At the start of the match what's the first thing you do in TDM? You sprint to the middle of that intial first clash.
And what happens if you win that first encounter? You push on into the enemy spawn to kill of the ones you just defeated for a second time. What you don't realize is what you just did. Once you break into the enemy spawn the spawn flips and now you have guys spawning behind you.
It might seem pretty simple, you run back and forth between ends of the map, but there's a problem with this. Not everyone moves at the same speed. Some players my not like a full on fast paced game, some players might take a different route or backtrack never truly moving forward. In the end the team spreads out and what happens to the spawns? They become irradict.
You end up with 6 players at different corners of the map and the enemy team doesn't really have a say in where they spawn. They spawn separate from each other and it's at this point that chaos breaks out. Both teams are now faced with uncomfortable gunfights where the enemy is on every side. In the end the winner is whoever can control the spawns better. It has nothing to do with skill, not amount of gun handling can protect you from getting shot in the back by someone who just spawned, or by someone who watched you spawn, it's really just luck.
There's an attitude developing where the community isn't looking to get into gunfights, they're looking for easy kills and what's easier than running into a spawn and catching your opponent apparating. This is the casual issue, players wanting to get spawnkills. The game isn't designed to be played this way. Players don't want small maps because there's more action, that's just a ala cart benefit. Players want small maps because you can get easier kills on people who just spawned.