Getting flanked: I know a lot of ppl will disagree with this, but everytime i engage in a gun fight with someone, it seems like 1 second later I am being sprayed down from the side by 1-2 enemies who are spawning too close to me. However well I traverse the map, this problem always persists for me, especially when playing solo. This is deffinately to do with the map design, being too small with too many flank routes to take, practically eliminating any form of tactical play.
Lightweight: If there was anything IW/SHG did right in their god awful game MW3, it was removing leightweight and tuning run-speed relative to the guns. SMG's + Shotguns already move fast enough, they should not be able to benefit from another universal 7% + movement speed.
I also firmly believe that speed enhancing perks, such as Lightweight & Dexterity should not be implemented into this CoD generation at all, until they can produce a consistent online connection situation. These perks are esentially making it harder for people with worse connections and (100+ ping) to hit their targets, as they are having to deal with 100 millisecond character delays on top of them running faster. UNFAIR.
In terms of dexterity, I believe, like lightweight, that the effect should be subject to the weapon, not just a univeral buff across the board. Don't you ******* hate it when you find yourself putting 5-6 rounds into a guy, and then insta-dying before he even raises his gun from sprint!
Shotguns: To put this simply, I want the raise recovery after sprint to take longer with dexterity.
Snipers: --> zomg the DSR.50... That gun...is total bullshit. NERF: ohk only from chest up, longer recocking time, reduced hip-fire accuracy, slower movement speed.
Grip: 5% recoil reduction as opposed to a measly unnoticable to the human eye 2%.
Updated in patch:TDM150, bravo Treyarch The common one, #tdm125 #ffa120. Tdm and Ffa needs this. A UAV is still 3 kills, and the high-end streaks more attainable (w/hardline)... the swarm being 13 kills which i believe is fair for tdm. With all the crazy spawning in BLOPS 2 you'd be lucky to string together a 10 KS.
Hardwired/EMPnades: they need to sort this out. The emp grenades are annoying as ****, but hardwired is just not good enough to warrent using in competitive. This is because Toughness dominates the tier 2 perk slot as they gave all the guns SO much flinch by default. I hate this.
You either nerf the time + slash radius and EMP does, or you find some way to BUFF hardwired.
Talking of Toughness: I would not ask 3arc to nerf it, it is a useful perk, but I want to see all non-snipers see a reduced flinch when shot, by a significant amount, Toughness should be a sharpshooters tool only, making only a slight difference. At the moment, this perk takes away from the variety of the perk selection in tier 2, and i really hope 3arc does something about this.