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  • 20. Re: COD's biggest problem... the emphasis of score/kill streaks.
    GeneralVanDorn

    It is hard to get the higher scorestreaks in TDM. I think I've encountered one Drone Swarm, maybe one K9 unit and a handful of Stealth Choppers. I don't think scorestreaks are even a factor in TDM.

  • 21. Re: COD's biggest problem... the emphasis of score/kill streaks.
    GeneralVanDorn

    You guys have to remember the people posting in this forum represent the VAST minority. They are not going to get rid of scorestreaks or even tweak them that much because the majority likes them the way they are.

     

    I know about 10 people that play this game on either PS3 or Xbox. These people range from 10-45 years of age.... NONE of them come to these forums and NONE of them get worked up over scorestreaks.

  • 22. Re: COD's biggest problem... the emphasis of score/kill streaks.
    rankismet

    SitRepPro wrote:

     

    rankismet wrote:

     

    SitRepPro wrote:

     

    rankismet wrote:

     

     

    BO2 has suffered for it... it's not just UAV spam... it's streak spam. All of it takes away from gunfights... and those that PTFO suffer. Even TDM players.

     

    They could alter the scores for objective play by reducing the score for kills outside of the vicinity of an objective, whilst bumping up the score for both the kills close to objectives and planting bombs and capping flags.  Also, improve the scores for taking out high end streaks.  I think it's the same points to take out a UAV compared to a Lodestar.

     

    Totally agree with tailoring streaks to a playlist.

     

    I thought of that during MW3 because I loved the way some people boasted how many MOABs they got and they were mainly from Domination or Demolition where it's easy to camp expecting rushers who are playing the objective so they're free kills.  If I was a developer at IW I'd have made the MOAB title just for TDM.  Could have been a good way to troll players who don't PTFO.  I suppose the closest thing away from streak spam would be to play TDM but I guess it depends on how many streaks you consider as spam.

     

    Streak spam... consider this:

     

    Pre-MW2... at one time, you could face mulitple UAVs (but it was 100% counterable), 1 airstrike/artillery, 1 chopper or dogs.

     

    BO2... at one time you could face multiple UAV, multiple CUAV, VSAT, Hellstorm, Lightning Strike, multiple sentry guns, multiple guardians, AGR, dogs, and a combination of up to 2 (?) close air support (Stealth Chopper, Escort Drone, Warthog, Loadstar).

     

    Both are worst case but you get the point...

     

    ... too much of an emphasis on streaks and streak spam.

     

     

    Last night on BO2 in a match, I had 2 sentries a UAV and an AGR. Other players had UAVs, a stealth chopper, a guardian... these were all up at the same time.

  • 23. Re: COD's biggest problem... the emphasis of score/kill streaks.
    LordPookums

    They are the hardest...Objective they aren't hard to get...but they are still on equal terms to the previous CoDs. In TDM...they are much much harder to get.

     

    Play TDM in past CoDs...how many deadly aircraft are in the air per game? 2-3 maybe? That happens almost universally every single game. Games with lots of deadly aircraft can get into the 4-5 range. In TDM in BLOPS2 your lucky to see 1 deadly aircraft in the air during a game. When there is, its usually the stealth chopper.

     

    In past CoDs I could guarantee an attack helicopter every game. In BLops 2...I no longer run stealth chopper...but when I did it was maybe a little more often then once every two games. SO maybe 60%-65% of games. The scores are too high in TDM...and in Objective its neutral...neither easier or harder.

     

    However, the streaks in BLOPS 2 are much weaker. They drop easily to FMJ guns. Dogs are weaker than the original BLOPS. You can easily kill them...and there are places in every map the dogs can't reach. VSAT is no different in effectiveness than blackbird. EMP is more useless because without all the possible aircraft in the air or waiting to be called, it really serves no purpose. Wow you screwed up their hud? Woopdedoo. Most players don't need to use it to kill in this game anyways.

     

    Swarm is useless...It dominates bots in tests...but people just blind eye in multiplayer. Not sure why its 1900...its barely worth 900. Dragonfire is not worth 975...It gets maybe 4 kills at best if your lucky and no one destroys it immediately. AGR is decent at killing...but is super slow and is therefore avoided and countered easily enough.

     

    Only Vsat, warthog, and lodestar are worthwhile upper tier that get you good kills/points.

     

    RC is a useless PoS. If RC stacked and could be acquired every 2kills with hardline it might be a tad useful. It does not stack though. Guardians are practically worthless. Sentries die easier then the "hit in the back" sentries of the past.

     

    Streaks in this game are easy as hell to counter. Only streaks that guarantee there effectiveness are as follows:

     

    - UAV

    - CUAV

    - Lightning strike

    - VSat

    - Warthog

    - Lodestar

     

    Then these streaks are OK (but sometimes don't work out):

     

    - Hunter Killer

    - Care Package

    - Hellstorm

     

    --------------

     

    Also to put lodestar in perspective...While it certainly survives easier then the chopper gunner did in BLOPS 1...Chopper gunner decimated the enemies...If you were really good with the chopper...and knew how to bullet search when diamonds didnt show up...along with spawn memorizing. You could kill even good teams again and again if they didn't shoot it down before it reached the map. Against bad players, you would almost always go 20+ kills with it.

     

    Lodestar against good teams is around 4-8kills...against bad teams its 12-15...20 if your lucky on an open map with no one leaving.

     

    So lodestar is basically just as good as the chopper...its just chopper had a larger range of lack of kills and demolish kills...WHen it did bad it did horrible...when it did great, not a single streak in this game compares to the chopper gunner.

  • 24. Re: COD's biggest problem... the emphasis of score/kill streaks.
    Tifosi92

    I only want to see the streaks removed if the bonuses remain in the game in some form or another. Lodestars, VTOL Warships and the like are a good idea, in my opinion, however they're earned--I view CoD as a war game rather than a street-fight between a bunch of toughguy wannabes with painted-up guns, so the bonuses currently tied to streaks are acceptable to me. While streaks may not be the perfect way to award players with bonuses, they're certainly the most convenient, which is why they've stayed.

     

    For what it's worth, if you're whining about not being able to get high streaks even though you're playing the objective, you're obviously not playing the objective properly. It is very, very easy to sit in the vicinity of most flags or objectives on a map and rack up points for defence kills--not enough to consistently earn Lodestars and the like, but more than enough to earn mid-range streaks consistently (e.g. Lightning Strikes) if you know what you're doing. Maybe my attitude is different because I run Hardline on almost all of my classes--or maybe if you plan on playing the objective for streaks, you should run Hardline. Food for thought.

     

    I also don't understand the whole 'camping is the only way to get scorestreaks' brigade. First of all, it isn't. Second of all, newsflash: if you're good at objective games, you will spend the majority of your time camping around your objectives to make sure they stay yours as long as possible, anyway--it's basically the whole point of the dang game. You don't defend an objective by playing 'run 'n gun' while the enemies swarm your captured positions. In a match of evenly-skilled players, it will never work.

     

    Granted, the system isn't perfect. It doesn't stop people from using the objectives as bait to earn scorestreaks, but you know what? It still makes it a heck of a lot more difficult to do that in comparison to how easy it was before. They've found the best balance yet with the system they've got now, in my opinion--it strikes a good medium between punishing trolls and rewarding those who've been team players for all these years. If someone is baiting an objective, you've got plenty of time to hunt them down and kill them before they get a good streak--and if you can't, it's your fault.

     

    Since I've been playing this game, I have already had a countless number of times that, by taking/guarding an objective, I've built up a streak faster than someone on the other team trolling an objective, with the immensely pleasureable added benefit of watching him rage-quit after my dogs hunted him down and ended his streak. Sweet, sweet payback for all the times I've been picked off an objective by someone trolling to boost their K/D ratio. I can't hold back a grin every time it happens--and I don't want it to change.

     

    The point of this rather long-winded post is quite simple: the streak system, as it is, in my opinion, strikes a close-to-perfect balance when it comes to rewarding players for their efforts. Players who die uselessly will see no change, players who help out with team-based tasks can now get easier access to bonuses, players who get kills are rewarded, and players who can be a one-man army are glorified. Brilliantly done, Treyarch.

     

    If I've offended you with anything I've said (quite likely, considering the contingent in this thread), feel free to take it up with me: I'll be more than happy to explain or share my opinions, tactics, playing style--anything it takes to help you enjoy the game as I am. Just be warned that I'm far from being the best or most useful player around.

  • 25. Re: COD's biggest problem... the emphasis of score/kill streaks.
    rankismet

    Tifosi92 wrote:

     

    If I've offended you with anything I've said (quite likely, considering the contingent in this thread), feel free to take it up with me: I'll be more than happy to explain or share my opinions, tactics, playing style--anything it takes to help you enjoy the game as I am. Just be warned that I'm far from being the best or most useful player around.

     

    I think you have misconstrued a lot of things about the point of this tread. It's not about how hard/easy it is to get streaks... or if they are OP/UP... or how to PTFO... or tactics.

     

    It's about the emphasis of streaks, how it has led to streak spam, and harmed the overall gameplay in COD. It's about how the complaints of players from earlier iterations have driven these changes and my personal opinion that streaks need to be de-emphasized.

     

    Not whining... not begging for a nerf... but espousing a design philosophy.

  • 26. Re: COD's biggest problem... the emphasis of score/kill streaks.

    Completely depends on the game mode in BO2, which isn't true for past COD's. You play TDM and getting k9 unit is quite a bit harder to get than it was in BO1, and generally streaks are harder than their BO1 counterparts for TDM, even UAV in BO2 takes 4 kills plus an assist? The problem is when you go to domination, and get 200 points for a couple capture kills, take out some equipment like sentry guns or guardians and get a couple hundred more points, get a capture... etc... you can get streaks with fairly little kills.

     

    That said, I get it. They wanted to people to actually play objectives instead of playing for just kills in CTF. And for the most part they have drastically improved upon that. But yeah, it's all about game mode in BO2.

  • 27. Re: COD's biggest problem... the emphasis of score/kill streaks.
    codchamp

    That may be your opinon. I am a person who was and probablly still is in the top 10 all time for COD3 and #1 all time for support will disagree with you. COD 3 had some of the best maps in all the franchise. There were no killstreaks and the weapon did the talking. Yes there were balancing issues and plenty of CTF boosters. But it was the most fun i remember having in any COD game.

  • 28. Re: COD's biggest problem... the emphasis of score/kill streaks.
    SirMaXx

    I have played cod since United Offense first came out for the pc, camping was still a massive problem then and that wasnt even to gain a killstreak, people will play like twats reward or not. I loved when killstreaks were first introduced in MW and then the customizable streaks were a great addition, the huge variety of perks and attatchments adds more of a sense of meta game and I love that.

  • 29. Re: COD's biggest problem... the emphasis of score/kill streaks.
    SitRepPro

    rankismet wrote:

     

     

    Streak spam... consider this:

     

    Pre-MW2... at one time, you could face mulitple UAVs (but it was 100% counterable), 1 airstrike/artillery, 1 chopper or dogs.

     

    BO2... at one time you could face multiple UAV, multiple CUAV, VSAT, Hellstorm, Lightning Strike, multiple sentry guns, multiple guardians, AGR, dogs, and a combination of up to 2 (?) close air support (Stealth Chopper, Escort Drone, Warthog, Loadstar).

     

    Both are worst case but you get the point...

     

    ... too much of an emphasis on streaks and streak spam.

     

     

    Last night on BO2 in a match, I had 2 sentries a UAV and an AGR. Other players had UAVs, a stealth chopper, a guardian... these were all up at the same time.

     

    There are limits to Guardians and Sentry Guns that can be deployed at any one time though.  I think you can only have three of these on the map.  I was surprised that I can have a Stealth Chopper and an Escort Drone up at the same time.  I wonder how much extra lag these streaks create.  It's why I've barely played Ground War except with COD4 where it became a favourite game mode.

     

    But yes, MW2 did help with the extra emphasis on streaks.  My matches tend to be a bit quiet for streaks but I mainly play TDM.  The most used streak in my games is the CP so I guess people have given up on trying to earn higher streaks organically.

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