35 Replies Latest reply: Feb 7, 2013 4:59 AM by Zwimpy RSS

Discussion on TDM & FFA score per kill.

danielbondnz

So I  read that David Vondahaar has stated he wont increase score in TDM or FFa as he wants them to play more like Bare bones gun on gun.

 

Remember Bare bones? yea me neither. Talk about boring. So TDM the once beloved game of so many has been turned into a 10 minute challange not to fall asleep at the controller, where you get a simple UAV after 5 kills, and everyone camps because no one has a clue where everyone else is hiding.

 

So the fact that TDM has only half the people playing it at any one time as it once had, and easy to get killstreak modes like Kill confirmed are exploding shows that people clearly dont agree with Vahns no kill streak stance on TDM and FFA. To be fair its probaly not just Vahns decision, he probaly just designs it to seem like that to feed his over compensating ego!

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
    nicedrewishfela

    Sorry, as a TDM player I completely disagree.

     

    I like that TDM is not Scorestreak dominated. I have had some fantastic streaks in TDM, and I enjoyed earning them on my own. I like my scorestreak rewards as well, but I enjoy that I am not constantly having to battle aerial threats or blow up Sentries or Guardians. When I see streaks, I KNOW they were earned.

     

    Keep it how it is.

    • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
      danielbondnz

      nicedrewishfela wrote:

       

      Sorry, as a TDM player I completely disagree.

       

      I like that TDM is not Scorestreak dominated. I have had some fantastic streaks in TDM, and I enjoyed earning them on my own. I like my scorestreak rewards as well, but I enjoy that I am not constantly having to battle aerial threats or blow up Sentries or Guardians. When I see streaks, I KNOW they were earned.

       

      Keep it how it is.

      Valid, But im not sure your in the majority.

    • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)

      I agree, keep TDM as it is, gun on gun. If someone wants to fly planes then there is KC for it.

    • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
      Wistle

      No so fast...

       

      We have more tools are our disposal to deal with streaks than ever before... Aerials - can be taken down with not only launchers but now blackhats... EMP are straight up nasty. Ever ran into someone using the Worms* camping tactics..? One EMP will take it all out... Sentrys, Guardins, and Dragonfires take one EMP and an AGR 2 EMP... I don't fear a chopper/swarm because I run Blindeye or at least have a class I can switch to if need be...

       

      There are now more than ever, multiple ways to deal with scorestreaks... With the emphasis on score and not kill streaks - why oh why would they make it so damn difficult for streaks to be attained in TDM..? I can go games upon games and without anything outside of a UAV/CUAV to shoot down... Same goes for Sentrys and Guardians... Sure ill get 50-100 points here and there for assits or destroying equipment but let's face it. To earn those high streaks in TDM, it's going to take kills... 75 point cap for six player teams isn't enough for the way the scoring system is setup...

       

      * for those not familiar with the Worms camping tactics - google it

    • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
      vims1990

      Increasing the TDM score to at least 125 will still make it difficult to gain even the highest scorestreaks (i.e. Swarm, Dogs, Lodestars etc) but still make it possible. It's not like the average TDM player will gain these streaks consistantly.

       

      Below, I've a done a comparison with 100 score per kill and 125 score per kill:

       

       

      Scorestreak

      Scorestreak Requirement

      (Without Hardline)

      100 Score/Kill

      125 Score/Kill

      UAV

      425

      5 kills

      4 kills

      RC-XD

      450

      5 kills

      4 kills

      Hunter Killer

      525

      6 kills

      5 kills

      Care Package

      550

      6 kills

      5 kills

      Counter UAV

      600

      6 kills

      5 kills

      Guardian

      650

      7 kills

      6 kills

      Hellstorm Missile

      700

      7 kills

      6 kills

      Lightning Strike

      750

      8 kills

      6 kills

      Sentry Gun

      800

      8 kills

      7 kills

      Death Machine

      850

      9 kills

      7 kills

      War Machine

      900

      9 kills

      8 kills

      Dragonfire

      975

      10 kills

      8 kills

      AGR

      1000

      10 kills

      8 kills

      Stealth Chopper

      1100

      11 kills

      9 kills

      Orbital VSAT

      1200

      12 kills

      10 kills

      Escort Drone

      1250

      13 kills

      10 kills

      EMP Systems

      1300

      13 kills

      11 kills

      Warthog

      1400

      14 kills

      12 kills

      Lodestar

      1500

      15 kills

      12 kills

      VTOL Warship

      1600

      16 kills

      13 kills

      K9 Unit

      1700

      17 kills

      14 kills

      Swarm

      1900

      19 kills

      16 kills

       

      I can assure you that there won't be scorestreak spam & it will still be difficult to get the higher scorestreaks.

       

      Getting a Stealth Chopper is one kill higher of getting a Chopper Gunner in BO (without hardline).

      Getting a Lodestar is one one kill higher of getting either Dogs or a Gunship in BO (without hardline).

      Getting a Swarm is five kills higher than getting either Dogs or a Gunship in BO (without hardline).

       

      How often did you see these killstreaks in BO from the average player? Even for the casual player, going on a 8 killstreak to get a Blackbird was hard work and still will be if say the score was increased to 125 in BO2. It's now 10 kills to get an Orbital VSAT.

       

      I will be more than happy for Vahn to do a trial on changing to score per kill to 125 and if say the community don't like it, I'm sure he can use a hotfix to change the score per kill back to 100.

       

      Just from looking at the above table, I can assure no scorestreak spam but at least make it achievable (close to BO standards)

       

      Just my opinion anyway.

      • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
        nicedrewishfela

        While that is a rational solution, I just don't see it as a priority.

         

        TDM, to me, is about the best it has beenfor a while. Camping is far less of an issue, and most of the matches are going to the score limit.

         

        This change might be livable, but I am fine how it is.

      • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
        Run_N_Gunning_Camper

        Good work, mate. I would like Treyarch to put some changes in TDM and FFA. As it stands right now, this is the COD where there is the least amount of mid range Killstereaks.

         

        I hope they will incorporate some changes on the next Title Update and make the games more exciting.

         

        I miss the days of MW3 where some victories came from behind with Killstreaks saving the day. I used to run Predator-Chopper-Reaper. Now I run a lowly Guardian-Lightning-Sentry. 

      • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
        deamonomic

        why cant more of the community be like that? they want something changed they put some thought into how that would all work instead of going "gimme". Nice post Vims

      • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
        nuttin2say

        The problem with this idea, vims, is that is not how people are going to set up their classes. UAV is still spammed in TDM and so are care packages. Any half-witted player is going to keep the UAV/CP/CUAV set up and chance they'll get the high end scorestreaks from the CP.

         

        If you increase the score per kill to 125, they are going to see an even greater incentive to do just that.

         

        Not only that, but the proof is in the "nerf" to UAV that was already made. What were the points requirement? 350? 400? If you factor in Hardline, we're right back to 2 kills plus a couple of equipment destroys and the UAV spam is back.

         

        I mean, come on. The most useful Tier 1 perk is Hardline. I would be surprised if it is not the most used Tier 1 perk, for that matter.

         

        Furthermore, even under the idea you have there, as a whole, the community at large would still have better odds of scoring dogs from a CP than actually getting enough kills.

         

        Not to mention the fact that all the other game modes will be screaming for the same point award system.

        • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
          vims1990

          The complaints about UAV spam came from the objective players due to the fact in a game of Domination, you could get a UAV within 2 caps or a number of defend/attack kills. In TDM, it wasn't such a problem.

           

          Let's not forget that there are so many counters to UAV and Air Support "spam" i.e. Ghost, Blind Eye, Cold Blooded, Black Hat PDA's and FHJ Launcher.

           

          At 125 score per kill, the Care Package using the Hardline perk still requires 4 kills which is 1 more kill compared to getting a care package from MW3 (with Hardline) and the same number of kills required to get a care package in Black Ops using the Hardline Perk.

           

          So basically, it's pretty close to what we had in MW3 & Black Ops.

           

          I honestly don't see this as an issue but since there are people that don't agree with it, I would simply ask Vahn to do a trial and see how it goes.

          • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
            nuttin2say

            Don't get me wrong ... I agree that it is excruciatingly difficult to get anything higher than a dragonfire.

             

            But I don't see how increasing the score per kill is going to help. Remember, this is a scorestreak game. It isn't just about getting kills. I'm finding that I can use Hardline, Scavenger, Engineer, and EMP grenades to score UAVs before I even get a kill. And that's in TDM!!!

             

            That's just wrong.

             

            I mean, how is that better than having a Support package??? Hell, I'd much rather worry about someone calling in a Stealth Bomber at 11 or 12 kills than having to worry about some moron calling in an AGR or Stealth Chopper through a Care Package.

             

            That's what I am seeing take place. The game mode doesn't matter. The only thing worse are the boosters, but that's a different conversation. Even absent them, TDM, KC, Dom - doesn't matter and Core vs HC doesn't matter either.

      • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
        Zwimpy

        I think this is a very good suggestion for Treyarch to add in the following update. I personally play TDM and FFA most of the time but now I have made the switch to KC because it feels more rewarding when you can actually get the higher killstreaks. Don't get me wrong...I am not a player that tries his best to get them, its just nice that you get rewarded for the extra risks your taking trying to play the objective.

         

        Which is exactly the point of TDM and FFA, the objective is to kill the enemies and your not getting the same killstreaks as in KC or other objective game modes because the score is just a little to low. It doesn't have to be like MW3 where the air becomes flooded with killstreaks but getting a chopper a little bit more offten would feel more rewarding in TDM and FFA...

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
    Rednecksniper39

    TDM can be decided by higher end score streaks. To get them now you have to be skilled or get a lucky care package. We don't need average players getting dogs and swarms by camping for easy kills. It is fine the way it is. It is now way comparable to Barebones. TDM is about getting kils with your guns not letting your score streaks do all the work.

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)

    I don't know that increasing total score to win actually does that much for score streaks. Scorestreaks are easy in objectives because I can go capture a domination point for 200, get 200 for capture kills, 125 for attacker/defender kills while still getting the same 100 for a regular kill. Just increasing the TDM total to 100 or 125 wouldn't really change that much other than players have more time to earn streaks, it's still going to be very very difficult to get a swarm (19 kills without hardline) in TDM. I just hate how quickly the game is over, rarely ever goes to time limit, which is why I'd prefer a score increase.

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
    Run_N_Gunning_Camper

    I would welcome a change in points per kill. TDM is different from objective game modes and should be treated differently. TDM and FFA needs a change.

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
    MrCoates28210

    I'm a big TDM player, literally 90% my time on all the CODs is TDM. I like that its not got high killstreaks flying about everywhere, you really have to earn every point of your streak, which, to me, separates the good & the bad players. If you see a guy in TDM not camping, actually playing, busting off dragonfires, just shows that they are a good player.

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
    deucedouglas

    I like it the way it is. It's not constant UAV spam and the pace is still way faster than the original Black Ops. All changing the score is going to do is lead to an abundance of low streak spam and that's about it. I just had a double VSAT game earlier so I don't see much of an issue. VSAT's are absolutely game changing and to just throw those around for 8 or 9 kills I just don't like. They were too easy to get in Black Ops and I'm glad there is an added challenge to getting streaks.

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
    NoLifeKing29

    The score per kill in TDM is fine the way it is, I have yet to see a good case for raising it. Like using killstreaks? Call them in. If you are good enough, you will. If not, you won't.

  • Re: Dear David, the people who pay your wages like using killstreaks. (TDM score)
    icyzyon

    Which would explain all the TDM scrubs ruining the objective game modes. Seriously give TDM their own killstreak things to get them out of objective game modes which take skill instead of running around pew pew pew not caring.

  • Re: Discussion on TDM & FFA score per kill.
    McZOMBI

    I like TDM in B02, kinda reminds me of COD4 where streaks didn't dominate. I even run UAV, Lighting Strike and Stealth Chopper for that original COD flavour. The higher streaks seem to take people's thoughts away from what's important in TDM, which is having fun running round shooting people in the face.

  • Re: Discussion on TDM & FFA score per kill.
    obzi

    I'm a 99% TDM guy and I like that the scorestreaks are harder to get, I'm not a great player and so some are out of my reach but I don't mind that.

    I hated previous titles when there was something in the air constantly and the game was usually won by a killstreak, MW3 TDM was just stupid.

  • Re: Discussion on TDM & FFA score per kill.
    ghosthound

    TDM is what you play when you 1st play COD.

     

    Once it becomes a yawn fest, it's time to move on to S&D or CTF / DoM.

  • Re: Discussion on TDM & FFA score per kill.
    godofwarviii

    I always played TDM, always thought it was the best place for non objective players, and because I am a defensive player (complete difference to camping) I was always accused of camping when getting the higher end killstreaks to support my teams victory.

     

    So moving to TDM obliterated accussations of camp. Now I smash in BLOPS2 to find the games dont last long enough, and teammates are obsessed with rushing spawns and having their defensive players and themselves shot up in the back because of their mindless way of playing.

     

    It feels very different from other CODs TDMs because it is more fast paced and makes are smaller.

    Spawns are nuts in this game because the devs thought to place enemies in front or behind you if their spawns are being attacked so there is no safe place. This proves no logic but then the is not much alternative. TDM is ruined.