30 Replies Latest reply: Feb 6, 2013 3:25 PM by blade3370 RSS

What constitutes a good player....

Just a curiosity really.

 

I have spent a reasonable amount of time on the game, but I am certainly not good.  At best, I would consider myself average.  I regularly find mysefl getting my arse handed to me by considerably better players.

 

So the question is this.  What is a good player, what is an average player?

 

TDM - K/D - 1.2 (ish), SPM - 180 (ish).  FFA better.

 

I dont mind admitting that I am seemingly incapable of putting together long killstreaks.  So I often read many of the threads with great amusement at how 'easy' many of the players find it to call in some of the most powerful streaks that I am unlikely to see in this lifetime!

 

Call it the curiosity to understand how other people find the game play.

 

 

Discuss!

  • Re: What constitutes a good player....
    TheBeastlyDude

    Numbers never tell the true story.

     

    I have a .86 KDR, 179 SPM but 60% of the time, I win. Good players are the ones who work well with a team to complete a common goal, whether that is winning, capping certain objectives, or just having fun as a group.

     

    You'd think with my numbers, it'd be hard for me to get a party of players with high KDR and a high SPM but it's not. They invite me because they know they can count on me to do EVERYTHING I can to help the team become better.

     

    They know I will shoot killstreaks down. If I get killed, I let them know where I got shot from. I call out enemies as I see them, even if I am chasing them down.

     

    IMO, I am a good player and quite frankly, only my opinion matters to me in the end.

    • Re: What constitutes a good player....
      sdredger

      you sound like what i think i would class as a good player.

      stats on this game mean little.  playing as a team, and playing the objective make good players

      • Re: What constitutes a good player....
        ladylucina

        i am the same as TheBeastlyDude and sdredger. I have a K/D of .77 and a SPM of 182. i play alot of dom. of course you do need to kill at times but for me a player that plays an objective game objectively is a good player. him/her might not be the best killer of the match but if they cap and inform teammates of enemies whereabouts etc then to me that is a good player. my K/D means little to me. i seriously couldnt care less. i played loads of dom games before and went negative but we won. i actually came top of my team. i cap the home flag, then try my best for B and if capped then i fall back and try my best to defend. if i get killed and we lose B then its rinse repeat. But so many games i would see an enemy going 58-6 with no caps or defends at all. to me, that is not a good player for that gamemode. TDM then yes but going that positive but still losing the game indicates he/she is just worried about their K/D

    • Re: What constitutes a good player....
      zvers

      I agree and I've thought about this recently quite a bit. Just a bit of history, I started CoD MP online during my college years where CTF, TDM and FFA were king (There weren't many game types back then!). No streaks, just pure kill or be killed. I think 'Streaks' have really changed the dynamic the most in Objective games myself, ever since they were introduced back in CoD3 (Snipers were the only class that could call in artillery). MW4 changed the dynamic yet again with everybody being able to go on a streak. I guess the point is that I am more old school when it comes to what I think a good player is than say someone who only started playing at MW or MW2. I play conservative and try to out smart the enemy more than anything which is a real TDM trait IMO. After all, the goal is not to die!

       

      I can say that MW3 really brought me back into the world of Domination and HQ (drop zone too but that was a new gametype). I really enjoyed those game types and the chaos of objective games.

       

      But like you said Beast, it's all about what's important to YOU, as the consumer who spent money on the game. K/d, SPM, W/L etc....

    • Re: What constitutes a good player....
      Dowd_Clan

      Some people want it to happen, some wish it would happen, others make it happen.” -

      this is a famous quote from Micheal Jordan . anyone can be a good player

  • Re: What constitutes a good player....
    sdredger

    its difficult to judge a good player by using statistics within this game.

     

    connection is the key factor. i dont know how we could judge a good player.

  • Re: What constitutes a good player....

    Interesting comments both.

     

    I would tend to agree with all comments.  I get consistently bored with players on objective based games that dont seem to get involved. (I can recall several Dom matches when it feels like I am the only one trying to make any kind of claim to the three points).

     

    What I find interesting is that if I look at the lobby leaderboard, I am regularly the last place on the board on stats, but consistently will finish in the top three players in the match. 

     

    I was curious as to how the computer matches the rooms.

     

    JJ

  • Re: What constitutes a good player....
    sennalike

    It all depends on your objective, whether it is a high KDR, WLR, or unlocking camo, completing as many challenges as possible, simply playing for fun and not worrying bout any of it, and so on.  There are few who play for all these things, most value one above the other.  But whatever your "objective" is, then if you are good at acheving that then you can consider yourself a good player.

     

    I find the biggest problem with CoD is the connection.  This ruins any possibility to be able to say that a player is really good at the game.  Just because someone is able to win a lot and have a high KDR does not necessarily make them good if they are always on the good side of lag.  I can destroy a team one match and get slaughtered the next, it's all about connection to host.  I think the majority experience this but I suspect there are a handful who either always get the good side, or they simply back out quickly when on the badside just to make their stats look better.

  • Re: What constitutes a good player....
    BuddyVA

    Good player is someone with a reasonable k/d (more kills than deaths) and plays the objective. You can't play the objective if you're dying, so k/d does matter some.

  • Re: What constitutes a good player....
    Kexplx

    true

  • Re: What constitutes a good player....
    ladylucina

    The way I would look at this question is to put it down to the gamemode. for example, what determines a good player in FFA would be a guy/girl going 30-4. That would be a good player for that gamemode etc. But then again I have went a game of FFA 30-8 and the next one i went 12-5 or something lol. I am inconsistent lol. But you get the idea

    • Re: What constitutes a good player....
      sdredger

      yeah i think you are right with FFA... but still, as you show in your post, if the inconsistancy is due to connection, then its still a poor measure to judge by.

       

      i made a thread a few days ago where i had 2 or 3 games in a row where i understood what it was like to be the good side of the lag! i had those games and it felt like i was invincible, all the things i moan about - the full clip in someones back for them to turn and one shot kill me, or the pistol kill the full length of "carrier"

      for those 2-3 games i was that guy with the lagvantage.  i think i was going 60-5 and there about.. (very very good ratio for me)

       

      anyway i kinda forget what point i was trying to make now (footballs on, and im havin a beer)

       

      inconsistancy with the connection plays to much of a part in games...

      • Re: What constitutes a good player....
        ladylucina

        yes very true. and omg the point you make about putting nearly a full clip in their back for them to turn and one shot you. i dont care what anyone says, if that wouldnt make you a small bit angry then you aint human lol. its happened to me alot. i have never cried about any gun being OP etc but i will say, imo pistols do have a little bit to much range. but im not crying about it, just stating my opinion is all.

         

        P.S hand me a beer lol

  • Re: What constitutes a good player....
    monkeylord

    What makes a good player at COD is the same thing that makes someone good at any game and thats how well you play whatever objective dictates the win so for TDM it's about being able to kill more than die, for KC grabbing more tags than you give up, HQ holding onto the HQ for as long as possible and so-on.

    • Re: What constitutes a good player....
      MysteriousDeeds

      Agreed monkeylord. There's also the intangible stuff like: calling out enemy positions when killed; protecting teammates when they are calling in carepackages or using killstreaks(as long as they are using smart cover); grabbing tags,in KC, for teammates(this is a controversial topic); etc... Hell I've even sacrificed myself for the team to take out Sentry guns and Guardians that are blocking key postions.

      • Re: What constitutes a good player....
        monkeylord

        MysteriousDeeds wrote:

         

        Agreed monkeylord. There's also the intangible stuff like: calling out enemy positions when killed; protecting teammates when they are calling in carepackages or using killstreaks(as long as they are using smart cover); grabbing tags,in KC, for teammates(this is a controversial topic); etc... Hell I've even sacrificed myself for the team to take out Sentry guns and Guardians that are blocking key postions.

          Yeah a good solo player brings the concept of team play with them and faces up to their screw ups whereas bad players are the dudes scrambling for excuses.

  • Re: What constitutes a good player....
    BlackhawkbillOO7

    I agree with a lot of what you all have previously mentioned. How good or bad you are is all relative to whom you play with, type of game mode, etc... If you are a TDM Player I would say a Good Player would be on that can consistently get more kills than deaths so KDR would be a measurement you could use. As for an objective based game mode I would argue that KDR is less important as a way of measuring a player. For instance, CTF, if a player has a lot of captures and low KDR that would tell me that he is a rusher but kind of ok at it. If I see a player with a lot of captures and an above average game mode KDR then I know that he or she will be a formidable opponent. It's relative. But overall an excellent player is one who can play well on a team and contribute to the team's victory.  

  • Re: What constitutes a good player....
    Dark-Chaos

    My SPM is 355, any good?

  • Re: What constitutes a good player....

    What make a good player?

     

    Simple: http://community.callofduty.com/message/413960579#413960579

     

    Follows those and the answer is clear...

  • Re: What constitutes a good player....
    ghamorra

    Someone who is able to learn from their mistakes. If you aren't developing yourself continually then you'll never become great. So if you manage to learn and grow then even at a "poor" skill level you'll eventually become "good"

  • Re: What constitutes a good player....
    Bronix32

    I never go by K/D, SPM, or Win %. Everyone plays different and sometimes you get stuck on a team where you just don't mesh.

     

    I tend to be a support player more then a K/D guy. I carry emps, have the FHJ, and engineer. I take UAV, Counter UAV, and carry package as my scorestreaks. I do everything possible to make sure my teams wins. My cousin, on the other hand, is a killer. He'll rack up kills like theres no tomorrow. The thing is, and we talked about it before, without him I'd be dead constantly, and with me he'd never achieve the success he has in the kill department. The way I play really helps in object games, the way he plays is awesome when its KC and TDM.

     

    The point is, don't worry about how good people think you are, play within yourself, do stuff you have fun with (its actually really fun aggreviating people by taking out their escort drones) and try to help your team as much as possible.

    • Re: What constitutes a good player....
      BanHaMMer

      I don't know, in TDM I usually have the highest KD/R and win loss but a mediocre SPM 198. I would have thought  TDM went on KD/R and wins, if not how does SPM work in TDM. I also finish in the top 3 all the time. Not trying to say I am any good, I just don't get it, thank you.

       

      I get it in Objectives, but atm we are playing TDM.

  • Re: What constitutes a good player....
    theroc23

    Tough to say, but let me simplify this by saying that I'll take an 11-3 player over a 20-18 player any day. You should get bonus points for NOT dying, but of course like everything else the treyarch scoring system is broken. A perfect example is that 20-19 is a better score than 19-1 on the end-game scoreboard.lol

  • Re: What constitutes a good player....
    codblackice

    What is a good player, what is an average player?

     

    The player that does what it takes to support his/her team regardless of what task may be. THAT, is a good/average player to me.

     

    -Ice

    • Re: What constitutes a good player....
      blade3370

      I agree with this... as I play objectives game types helping the team is more important to me than how many kills I get... sure I like to kill as many as I can but to get the hard point or plant that bomb and help keep it is more important to me... of I was playing tdm then kd would be my main focus of a good player.

  • Re: What constitutes a good player....
    turbooo1

    Im on a 450ish spm with a 2.40ish kd playing groundwar mainly

    Cant really say you can judge people by SPM KD or W/L all depends on what gametype what setups and if you play solo or not.

    The only rewarding thing for me is when i get put with seemingly useless team mates and we still manage to win, sadly this wont happen alot. (i play solo)

    Besides the one match you can go 60-4 for example the other match you struggle to reach 20 kills.

    There's no good players, just host advantage.