
Re: Zombie spawn numbers per round and calculus combined!
SmallFace Feb 4, 2013 3:15 AM (in response to Popcorn Man)Why not just look at the blops 1 scripts. its all written out in front of you. you can even look at the, not so random, random box code.

Re: Zombie spawn numbers per round and calculus combined!
c4nt_$n1p3_f0r_$h1t Feb 4, 2013 7:26 AM (in response to Popcorn Man)yeah right...like this forum is full of calulus buffs. the only calculus I know is integration and differentiation. I thought that's all calulus is

Re: Zombie spawn numbers per round and calculus combined!
UKYank Feb 4, 2013 8:59 AM (in response to Popcorn Man)Ugh I got a headache now I need to nap.

Re: Zombie spawn numbers per round and calculus combined!
nicoace Feb 4, 2013 9:01 AM (in response to Popcorn Man)Here I am explaining you calculus: you have two variables: T and K. So, as T approaches infinity, K approaches zero. And zero times infinity is an indeterminate form. T grows linearly because is the round, so 1, 2, 3, ... 100000, ... and so on. K decreases but now linearly. It is much slower than T. So, in this particular case, T is faster, so zero times infinity equals infinity. So the more you progress, the more zombies will spawn. Sorry if I made mistakes but english is not my first language.

Re: Zombie spawn numbers per round and calculus combined!
GulfCoastGirl Feb 4, 2013 9:17 AM (in response to Popcorn Man)Why not just play solo and don't get nukes. At the end of each round (starting with round 1) pause the game and see what your kills are.
Example:
Round 1  10 kills
Round 2  23 kills
A little subtraction tells you that they increased the zombie count by 3.
Yes, I know they increase by more as the game goes up in rounds but still.... this seems a much easier way to do it. I did it one day on TranZit but only up to round 20. I didn't keep the spreadsheet because I forgot on a few rounds to pause and jot down the number but I've intended to do this again.
I dunno..... just seems easier using simple subtraction.

Re: Zombie spawn numbers per round and calculus combined!
Chingpow Feb 4, 2013 10:36 AM (in response to GulfCoastGirl)I'll have to try that... If it doesn't work, then I'll probably put the numbers in Excel and drag the box down so it makes the formula for me

Re: Zombie spawn numbers per round and calculus combined!
GulfCoastGirl Feb 4, 2013 11:10 AM (in response to Chingpow)Chingpow wrote:
I'll have to try that... If it doesn't work, then I'll probably put the numbers in Excel and drag the box down so it makes the formula for me
That's exactly what I did. 4 colums with forumlas to figure it all out. All I did is plug in the total kills after each round and the formulas did the rest. Here's an example of how I set it up:
My goal was to do this for several games and see if the numbers were consistent... I just slacked off and haven't got back to it yet.

