8 Replies Latest reply: Feb 4, 2013 2:22 AM by monkeylord RSS

Stealth chopper + AGR always gets the job done.

monkeylord

  I normally stick with my UAV,HK and CUAV but thought what the hey and switched it up to HK,AGR and the stealth chopper (I plumped for the chopper because it sounds like airwolf). The impact was instant with a decent climb in kills gained per round and because you don't have any down time controlling the streaks there's very little dilution in SPM.

  Even in rounds like the one below where C4 at the enemies feet sometimes wouldn't get a kill the score streak combo limits the damage as even on the worst rounds on KC it's often possible to string together a burst of points and with the AGR/stealth combo able to cover 2 3rds of any map means you'll always nab a few extra kills. This round I went 48-10 with a SPM of 711 and won the round in about 8 minutes.

  • Re: Stealth chopper + AGR always gets the job done.
    BukLau101

    I love the stealth chopper, for a streak that is only worth 1100 score it puts in so much work and it's useful in any gamemode.

    • Re: Stealth chopper + AGR always gets the job done.
      monkeylord

      BukLau101 wrote:

       

      I love the stealth chopper, for a streak that is only worth 1100 score it puts in so much work and it's useful in any gamemode.

        I was toying with the idea of escort drone but I feel like it's the equivalent having a giant arrow pointing to where you are, the stealth chopper has been surprisingly good and seems to bring in quite a few kills when it's up although there has been the odd round where i'll hear it fire a lot without getting a kill.

  • Re: Stealth chopper + AGR always gets the job done.
    guenterthegoat

    Boy I sure hope nobody finds out that 1 C4 can take out an agr.

  • Re: Stealth chopper + AGR always gets the job done.
    sutakas

    My choppers are usually taken down in few secs:)

  • Re: Stealth chopper + AGR always gets the job done.
    deadimpact

    I've had a lot of luck with stealth choppers, but when they are used against me I often take them out quickly. lol

  • Re: Stealth chopper + AGR always gets the job done.
    StonerShug

    I take out A.G.R's straight away. I look for the smoke and wait for it to drop, and take it with c4. If you got a medal for destroying A.G.R's within 5 secs of them hitting the floor, i'd be swimming in them. EMP-C4-Scavenger, theres not a single ***** streak that combo cant deal with, even dragonfires only take 1 EMP.

     

    Heli is good though, unless someone shoots it down it can and will rack up the kills. Heli-Vsat-Dogs/swarm is a good one, Heli-Vsat-Lodestar if dogs or swarm arent unlocked.

    • Re: Stealth chopper + AGR always gets the job done.
      monkeylord

      StonerShug wrote:

       

      I take out A.G.R's straight away. I look for the smoke and wait for it to drop, and take it with c4. If you got a medal for destroying A.G.R's within 5 secs of them hitting the floor, i'd be swimming in them. EMP-C4-Scavenger, theres not a single ***** streak that combo cant deal with, even dragonfires only take 1 EMP.

        Very true but it's surprising how many times people let 2 AGRs trundle around, maybe it's because they disappear off map when not firing so they assume someone else has destroyed it, also on KC you don't often come across people running C4, i've only been killed 19 times by C4 the only thing i've seen less is claymores.

        It's best not to base score streak choice off how fast you personally take something out but more around how many times no-one else takes out a streak.

       

      StonerShug wrote:

       

      Heli is good though, unless someone shoots it down it can and will rack up the kills. Heli-Vsat-Dogs/swarm is a good one, Heli-Vsat-Lodestar if dogs or swarm arent unlocked.

        VSAT is a headscratcher for me there's only about 3 maps I can see it being usefull on and beens as the smaller maps where it's obvious where the enemy are coming from pop up more often in the rotation it feels wasted, also by the time you've strung together 1200 you're pretty much locked into how the enemy move anyway.

        The lodestar requires downtime which I like to reduce as much as possible although on a mode like DOM I can see it being usefull but for KC the kills may amount to a decent chunk but you lose out on tags.

        Also by the time you score enough for a lodestar you'd already have a chopper up, an AGR trundling around and got a 2nd HK. I'm looking more at a balance of kills to personal tag collection ratio rather than just a bulk of kills.