18 Replies Latest reply: Dec 1, 2012 10:54 PM by Krust13 RSS

Can we get rid of the Mathematically impossible JIP's?

Tired of playing with a party of 3 or 4 and running into games that are 160-75 on the losing end. Anyway you can possibly change that up a bit to ensure that players searching for a game don't take a sour loss and get put off the game as soon as they start playing? I don't care if I have to wait an extra 15 seconds to get into a good match but I can't take losing right off the bat to stuff I can't control.

 

You need to address the dash board counts as a loss problem as well. It should count as a loss for the player that leaves not everyone else that stays in the game when it's disconnected.

 

If you are going to put stats in the game make them accountable for the actual games played

  • Re: Can we get rid of the Mathematically impossible JIP's?
    nicedrewishfela

    You need to blame the quitters on this one.

     

    If you JIP to a losing match, it is to fill up slots of people who quit. The game doesn't take score into account, just that there are slots to fill.

     

    It sucks, but if you stay in and finish the match you will get a fresh start in the next match.

     

    I find if I play in a party of 4 or more, we rarely have to Join in Progress.... most times matches don't have 4 slots to fill at once.

     

    If people would stop quitting, this wouldn't be an issue. Finish what you started.

    • Re: Can we get rid of the Mathematically impossible JIP's?
      Run_N_Gunning_Camper

      People will stop quitting when they stop experiencing BS on this game. Try playing Core TDM solo and not with your group of friends. Do it even for just 5 games. You may see the game the way we see it and it may bring you more understanding why there is so much hate on this game. 

      • Re: Can we get rid of the Mathematically impossible JIP's?
        nicedrewishfela

        Understood. But those folks have to realize the position they are putting someone else in. Don't like going into bad games? Stop quitting and doing it to someone else.

         

        I know that won't happen in this community.. but that is the truth.

         

        I have always advocated showing incoming players the score of the match, what team they are going to be put on, and give them the option of choosing a class or backing out without penalty.

        • Re: Can we get rid of the Mathematically impossible JIP's?
          Run_N_Gunning_Camper

          When people are really frustrated or mad, the most common reaction or attitude is that they don't care about the others. All they want is to have their own frustrations gone. Dashboarding or quitting is their way of venting their anger on this game.

           

          I know it sucks for those who will fill in their spots but there will be so much less frustrations if the game if working the way it's supposed to.

           

          The devs should really take a look at your idea. Did you patent it? You better do.

    • Re: Can we get rid of the Mathematically impossible JIP's?

      Oh I know this but you think they could maybe put a threshold on the score to say "beyond this point  game is no longer winable by enemy team so either end game when players join or end game in general" The connections in this game make having a good K/d useless, I don't much farm KD anyways just play for the wins but I take more losses than I deserve just by turning the game on.

       

      Hey you almost won this one It would be a shame if the host dashboarded and gave you a loss.

       

      Oh you're searching for a game why don't you pick up losing where these guys left off.

       

      Aggrivating when you want to track your progress.

      • Re: Can we get rid of the Mathematically impossible JIP's?
        nicedrewishfela

        I know it isn't perfect... This is why I try to play with a full party. Saves a lot of frustration in this area.

        • Re: Can we get rid of the Mathematically impossible JIP's?

          I still get thrown into theses games when I play with a full party. It's not an escape it's just a ticket to play against a bunch of try hard kids with the new "True skill Match Making" and thrown into games that other try hard teams were losing.

           

          It's bad enough that I can't break out "Just for Fun" classes anymore but I have to take a loss because the kids that play hard on my "relaxed" level leave a game and anywhere between 3-6 of us have to take the spot.

           

          I would like to see getting thrown into a JIP not count at all in the stats if they want to have a fast matchmaking system otherwise the W/L and K/D ratios in this game are just pointless pieces of information

           

          And part of this true skill system uses these two measurements to create your teams thus furthering the bad Matchmaking experience. But that's another thread all together.

          • Re: Can we get rid of the Mathematically impossible JIP's?
            nicedrewishfela

            My understanding is that it is a myth. Never felt like it was a part of my matchmaking.

             

            This is also why I pay little attention to stats. It is really hard to gauge how close they actually are to reality.

             

            But I have also been playing lone wolf and helped teams come back from severe deficits. Its just a part of the experience, especially when I lone wolf or play in a smaller party. Its not fair all the time, but not much is. I deal with it and move on to the next round.

            • Re: Can we get rid of the Mathematically impossible JIP's?

              Skill based matchmaking is definitely in this game it is no myth. There are no longer anygames where my friends and I play against  a team of total randoms, we're hard done by to even get a mixed group of players. We usually see a group of 3-4 with another group of 2-3 hardly random teams anymore. On top of the fact that the games are always rediculously close.

               

              Lone wolfing in this game is dead unless you live in the united states. The connections are horrendous and juding by what I see from my friends my 350-400 SPM seems at least on the higher end of average so I'm getting into harder and harder lobbies all the time.

               

               

              If you want trueskill match making play it in league play, leave pub matches as they were. As it is now there is no benefit to playing league play because the whole game is based off trueskill.

               

              I just want a fun game to relax and have fun. in not one where I lose the first game of the night almost everytime because of JIPS and play against pure lobbies of try hards because I am an average level player.

               

              Treyarch ultimately killed fun by making the game overly competetive.

              • Re: Can we get rid of the Mathematically impossible JIP's?
                nicedrewishfela

                This kind of baffles me.. you don't want to compete? So... why play competitive games?

                 

                You would rather just go in a lobby and not be challenged? Sounds like you should be playing the Bots...

                 

                I play for fun as well. I don't pay a lot of attention to my stats, but I go in to win. I like competition, I like being challenged, I love those close games even though they tear up my nerves. Sure it is fun to get the occasional game in which we stomp the other team...

                 

                I guess I am just not clear on the logic of saying anything is "too competitive" in a game in which you are competing. Competition is fun, that is why people play sports and games.

                • Re: Can we get rid of the Mathematically impossible JIP's?

                  Competetive play should be left to league play how difficult is that to understand? Sometimes I wanna mess around and do stupid things like pistols only or pretend to know how to quickscope without having to worry about dragging down the rest of the team or getting spawn camped from an enemy team who under normal circumstances is just an average challenge.

                   

                  Playing a game for fun and competing are two totally different things

                   

                  unfortunately treyarch didn't distinguish this in the matchmaking system and made both playlists Leage and Public a skill based matchmaking so there are no lazy games anymore

                   

                  Even the party games are put up against people you're skill level, they are party games they are supposed to be there to do stupid **** in.

                   

                  Don't get me wrong I like to test my skills every once in a while but when I am forced to use either a Sub machine gun or Assault rifle to keep a game close or to win it's not fun. I feel like I'm missing out  on the fun of the game becuase everyone on that level takes the game so seriously.

                • Re: Can we get rid of the Mathematically impossible JIP's?
                  Run_N_Gunning_Camper

                  Competition is good. It can be fun. But if you're basically playing against a team of gamers who are pretty much your clone, then it gets boring really fast. It's like playing against yourself. They do the moves that I do, they have my accuracy, and they are all just as good as myself.

                   

                  It's okay if you're getting into a lobby like this once in a while. But of you're getting this kind of competition game after game and you have to play at your best game after game then it's not fun. There are some of us who are not ultra-competitive and just wants to have fun and not just play tryhard all the time. Add the lag and other problems into the equation and the frustration builds up.

                   

                  Like I said, you are playing on hardcore with a team. Try seeing the game through our eyes. Play Core TDM and play it solo. If you don't experience what we are experiencing then consider yourself lucky. You're on the good side of lag. If you're on the bad side of lag and you're playing against players as skilled as you are then you'll get really frustrated at this game.

                  • Re: Can we get rid of the Mathematically impossible JIP's?

                    Exactly right I don't like having to compete all the time especially since this is a video GAME not a video sport.

                     

                    I'd like to think that if I wanted to compete like I used to I'd go back to Game Battles and Lan tournaments not sitting at home eating Doritos at my desk.

                     

                    It's crazy to turn a public GAME into a comptetive E-Sport as they call it just to saciate a few MLG Try hard wanabe's.

                     

                    Leave the competing to League Play open up Pub matches again and when I get into a lobby of Bad kids I can bust out my custom **** around classes to spice things up a but. I don't want to get stuck with the same 2 - 3 try hard classes every game shooting down air support and UAV's capping flags by miliseconds and running perfect set ups with total map and spawn control to have to win a game and enjoy my self. Sometimes it's fun just to run around with the Combat axe, or a Tac 45 or hell even just the cross bow and see what you can do. There are a plethora of weapons and I have only used 3 for any period of time.

  • Re: Can we get rid of the Mathematically impossible JIP's?
    Ezcru

    They should have an option to enable or disable joining matches mid-session.

     

    However, should one choose to possibly join mid-session, they should get double exp or something of that nature. Otherwise there's no incentive.

     

    The worst examples of the current system is free-for-all

    • Re: Can we get rid of the Mathematically impossible JIP's?

      yeah I've been thrown into a few games of FFA like 2-3 points from the end and still take the loss from it

      Kinda stupid. You shouldn't be able to Join an FFA at all unless it is possible to come back from the deficit and win. Something like <15 and you can join depending on the amount of time left in the game. It's not like it would be hard to program in. If Game A is >15 Lock new players from joining. move on to next search option unless otherwise dicated with some sort of game selector that the player can control.

      • Re: Can we get rid of the Mathematically impossible JIP's?
        Ezcru

        Seriously, mid-session joining has been a major gripe since who knows when, probably more than 4 years ago.

         

        But we live in a socialist world nowadays, so they have to stick people into a game that someone left due to sucking ass at the game and feeding the enemy an orbital vsat and a stealth chopper.

  • Re: Can we get rid of the Mathematically impossible JIP's?

    they shouldnt even have a "leave game" option imho. i bet a lot of people would stop quitting if they had to reboot their whole xbox.

    • Re: Can we get rid of the Mathematically impossible JIP's?
      trialstardragon

      Nope, because they could just dashboard which does not require a full reboot of the xbox. or they can sign out which does not require a full restart of the game like dashboarding does. And they will never be able to control these features since they are console featuers and only ms/xbl control them and ever will have access to them.

       

      And even then many players would just pull the ethernet, or unplug the modem or wireless. So there is no way to force a player to stay in the game ever until the match is finished and never will be.