33 Replies Latest reply: Nov 20, 2012 1:43 PM by AudibleTuna RSS

dedicated servers and server browser?

this seems stupid to ask but why doesent call of duty incorporate dedicated servers and a server browser instead or alongside with the playlists? this would reduce most if not all the lag and would allow players to find the exact gamemodes and maps they want instead of waiting around for playlists that may never be put in. The dev's should really look into this as it was a big increase for bf3.

  • Re: dedicated servers and server browser?

    Where do you get the fact that a dedicated server will change that lag? I play BF3 time to time and its unplayable for me.

    • Re: dedicated servers and server browser?

      dedicated servers means the connection is coming from a "physical server" located somewhere meaning no bs lag from the host that means no lag compensation/ bottleneck connection problems and latency problems either battlefield has slight connection problems from time to time but this would fix cod's lag issues

      • Re: dedicated servers and server browser?

        There is always going to be lab comp, there has to be on consoles. A dedicated server wont change that.

        • Re: dedicated servers and server browser?
          AudibleTuna

          Dedicated servers are more manageable though. No one on the server is actually playing the game, so it doesn't have to send & receive extra data inputs that the host of a lobby does- all while sending & receiving data from those who are connected to the host. Furthermore, a server is much more stable than 99.9% of the communities connections.

           

          Sure, there will be lag comp, but at least the server is dictating it, rather than relying on a player's connection whos pulled host.

  • Re: dedicated servers and server browser?

    it will change the fact that the connection isnt coming from a player but a physical server if you have bad connection you will suffer if you have good connection you will have a good time

  • Re: dedicated servers and server browser?

    There's been countless threads about this on Modern Warfare 3's thread.

     

    The one good side to a dedi is that host advantage or disadvantage would be null.

     

    The bad side is that even though it's dedicated, you'd still have lag.

     

    That's not lying to you, that's just the truth. Do some research into networks don't jump to conclusions.

    • Re: dedicated servers and server browser?

      actually you would have lag if you had bad connection your feeding off a physical server yes it removes host advantage or disadvantage and yes it also removes 90% of lag

      • Re: dedicated servers and server browser?

        and it would take the same amount of time if not more to push out an update to fix all these lag issues there would need to be some serious rewriten code in the system and that could take a while and the server browser would allow you to find the exact games you want they could incorporate a map rotation that the server hosts would make

      • Re: dedicated servers and server browser?
        AudibleTuna

        It doesn't remove lag...It just reduces it because they can be located all around the world. Plus, it's a more consistent way to implement lag compensation. No one is physically playing the game on the server, so there are no inputs that have to be compensated for immediately and then distributed to all of the clients (players). Rather, each individual connection sends data, is received by the server, then compensated for accordingly. It takes the host factor out, which increases stability and consistency.

  • Re: dedicated servers and server browser?
    Rednecksniper39

    You don't want to go into the dedicated servers argument.

    • Re: dedicated servers and server browser?

      why not it would be so much more beneficial than peer to peer hosting

      • Re: dedicated servers and server browser?
        AudibleTuna

        It would be, but

         

        1.) it's not up to Treyarch- It's Activisions call & they're not about to dole out any more money (despite the fact that they raked in 500+million in the first 24 hrs of release)

         

        2.) To try and go to dedicated servers now, would take a whole lot of programming & so on and so forth that, it's simply not going to happen. We would have to wait another 6 months for them to figure out how to implement it and get the servers set up & in place.

         

        I would prefer dedicated servers, but the people who publish games don't want to have that reoccuring expense because they are greedy sons-of-...female dogs. So here we are, left with one of the most unstable & inconsistent multiplayer experiences that I've ever witnessed.

      • Re: dedicated servers and server browser?
        Rednecksniper39

        Not for Activision. Game like BF3 and others have dedicated servers because the games have a life span of 3 to 4 years. COD on the other hand puts out a game every year meaning they would have to add more and more servers every year. So the millions it would cost to set up the servers all over the world, the millions it would cost for server up keep, and the millions it cost to make the game is what stops dedicated servers. And besides we do not know for a fact that they would fix anything at all.

        • Re: dedicated servers and server browser?
          AudibleTuna

          It does not cost "millions" to get a server & maintain it... Thousands, sure, 10s of thousands, probably. And over a few years, hundreds of thousands, perhaps... Just depends on how many they set up & where at.

          • Re: dedicated servers and server browser?
            Rednecksniper39

            You don't get how many servers that it would take for COD to run. We aren't talking 1 or 2 servers here. We are talking millions of servers. All around the world. It cost millions to set it up. It isn't like BF3 where you pay some Microsoft points and you set up a temporary server.

            • Re: dedicated servers and server browser?
              AudibleTuna

              Millions of servers... No.... A single server, if it's powerful enough, could manage hundreds (probably a couple thousand) of games at a single time. The idea of having as many servers as there are people playing the game is just absurd.

               

              So yeah, they would need quite a few of them (a few thousand of them), but nowhere near the amount you're talking about.

              • Re: dedicated servers and server browser?
                Rednecksniper39

                You obivously dont understand how this works here. Go look at the server browser in BF3. for each game you see there is 1 server. You could not set up one server in LA and expect people in say Illinois to have a goos connection or even make it into the game. Thats not to mention the people in NY or Florida or England. Or anywhere else all over the world. If you don't understand how it works don't try to pretend you do.

    • Re: dedicated servers and server browser?

      i play bf3 and never Have A Problem With Lag

  • Re: dedicated servers and server browser?
    djtn

    You have misconceptions about how this all works. The dedicated servers would have the same server code on them that your console is running when it's host. The lag and lag comp would be the same. People would be joining the server from all over the world with all kinds of discrepancies in ping times. Lag comp would get applied to the fast connections - It would be the same problem we have now but it would cost a lot of money and man power to maintain which, in the end, Crapto-vision would pass on to us, the customers.

     

    A better option would be to implement TCP IP connections instead of the unreliable Listen/Broadcast protocol they use now. Accounting for every packet! Throw on region lock and the majority of the player base would be fat and happy.

     

    But these dev's want EVERY customer and every dollar they can get their little greedy hands on so they make it half-a$$ for everyone, matching you with players on the other side of the planet. Giving the person who should be at a disadvantage (high ping)- the advantage.

    • Re: dedicated servers and server browser?

      you bring up a valid point but what about the other idea i proposed a server browser?

    • Re: dedicated servers and server browser?
      AudibleTuna

      You realize that the idea of dedicated servers is to locate them throughout different regions to accomodate for population density & to equally distribute server loads- right?

       

      There isn't just one big centeralized server that everyone has to connect to- that would defeat the purpose of having dedicated servers.

      • Re: dedicated servers and server browser?
        djtn

        Yes, I’m quite aware of how all this works, so let me ask you this:

         

        Since the players for COD are all over the world -where would you place the servers? You couldn’t afford to put one in every city could you? Even every major city? And even if you could it doesn’t negate the fact that the ping times for all the players connecting would be vastly different depending on home networking (or lack of) and ISP traffic shaping / routing. It would all play into the disparity of ping just like it does now. It’s not worth the cost. The only pros I see are the end to dashboarding and more control over backend updates. But again, at a huge cost.

         

        I’ve played BF3 and I get people from Canada in the USA servers and the hit detection is as bad if not worse that COD’s. I don't think dedi's are the answer to the connection issues in COD.

        • Re: dedicated servers and server browser?
          AudibleTuna

          I agree that it wouldn't be cost effective for Activision to do such a thing and yes, it still relies on the client's connection to the server. However, it would still make implementing lag comp. more manageable. Definitely would be a better situation than what it is now. Of course that's assuming they had enough servers to accomodate the several hundreds of thousands of people playing the game.

  • Re: dedicated servers and server browser?

    On to the next topic a server browser? why not add this? players could fine tune search preferences to find the exact games they want maybe they want a server with the map cycle: nuketown, carrior, and hijacked and a cycle of search and destroy and domination games a playlist browser could never do that