G IH A IN ID II wrote:
A but if regulation, and combing it over again if it exists, is always good.
Edit: Should have been.
A bit of regulation, and combing it over again if it exiss, is always good.
I do not believe these individuals have any official connection with Activision or the studios that develop CoD. I will verify this with the Online Services group. I could be mistaken.
G IH A IN ID II
Oh my, look at my typos. :S
Aside from the actual members of the Online Services Team, I don't believe many of them do. They're comprised of forum veterans and a former IW/3ARC VIPs.
We have pondered the use of community game moderators. However, under any scenario we envisaged we would wish reports to be forwarded to company employees for verification. We also would not wish for the reporter to interact with the subject they are reporting as a company employee or affiliate. Lastly posting YouTube videos to name and shame transgressors falls outside our policy guidelines, both for this forum or any other official Activision media channel.
I understand that many of these individuals have the game's best interest at heart. I'll raise the matter with the Online Services team.
G IH A IN ID II
@iif0xyii As am I.
@G IH A IN ID II,
Thanks for the info. I figured it would be around that time for us in U.S. Any comments on a possible "force" update feature. Where we automatically update no matter whether in game or not. I believe this will provide faster propagation, and faster feedback ( which sometimes can not always be relayed properly).?
Hello and good evening (at least it is here) Ghandi.
Long ago in a far away galaxy 402 said that weapon balance would be something permanently looked into. I believe this is a true statement, after all here we are, 6 months later and the Drag is getting a patch; kinda late, but it's still a positive point.
As I stated before, it's 6 months now and frankly, it's very boring to go into a lobby of somehow experienced players and only see the same setup. I'm not going to name'n'shame the guns, but I'm pretty sure you know what I am talking about.
In order to increase weapon diversity, some weapons need to gain some sort of advantage. I understand your team current view on some weapons; they need a min. level of skill to be used. However, as it comes today, there is a huge disparity between the easy-to-use and the incredible-when-you-master.
It is not fair nor balanced that in order to win some games we must choose between using the same setup over and over or be overwhelmed by enemies using it. By this post, I don't ask you to "buff that!" or "nerf that!", but a serious review of what the game has come to. It is not clear why some weapons are even in this game when other do their job easily. If you promise new guns at each CoD, we expect to be able to use them and perform well.
The thinking behind the LMG patch was great, and the community is really thankful. This same kind of approach need to be used on some weapons from all classes. You've already started to do this job: the LMGs are fine as they are and the Dragunov is getting what it deserves, as a historical CoD weapon. Why stop there, when you can make more weapons viable and enjoyable? By giving every weapon a significant role in the game, from snipers to shotties, it will definitively make MW3 a more enjoyable experience.
I agree with you. But currently the only weapons i've noticed needing a change would be the Reliability of the pump actions(Hitmarkers on a shotgun at <10m. What type of sorcery is this?!)
The AA-12 (As of right now it's currently just an upgrade to the knife(Subthoughtception The AA-12 feels perfectly balanced when you have range+Damage which occurs with Specialist) so it's horribad for anything that's slightly out of knife range)
The Model (This weapon of mass destruction is beautiful.. But it's spread makes me cringe. It'd be fine it wasn't a RANDOM spread so you could memorize pellet locations and adjust your shots according to compensate for the greater spread of it compares to pumps. But you can't, it's all about luck with minor skill)
the Dragunov (Currently being worked on, Invalid),
The PM-9 needs a slightly tighter spread (1-2 degrees and it's perfect),
and the MP7 needs a decrease in magazine size (it gets what 40 rounds? That's absurd for a precision based weapon, Same with the ACR)
and the pp90 needs the fire-rate lowered slightly. And i'd say that's about it.
Perhaps slightly increased damage for the MP5 but personally i think it's pretty much balanced.