lol yea lets just completly own our own team mates lololol, and for the rest of your list, it has already been updated. Although im not sure if i should add that or not. it seems like treyarch wants that feel of real life right? its not like id do that real life haha, just my thoughts. I am going to bed now guys, thanks for the updates/fixes/patches. So far the pro perk list is comming along nicely with little to no over powerness.
thanks for the input, remember we dont want over powered pro perks, not saying its over powered, but think about it in treyarchs veiw, do we really need the 2 extra hits with double the regeneration time? I will think it over tonight, and maybe other people in the forum can help. i personally dont think jug should be changed. But who knows maybe treyarch would do that. Good night!
So i decided to think it over and added the 2 extra hit required to go down, its not that over powered considering zombies can sometimes quad hit you very easily, i decided to raise the price of juggernog pro to 4000, and i also made some changes to PHD Flopper pro, by adding "no trap damage" this was not my idea, i got this from another thread that had ideas for pro perks, credit goes to him, not me. PHD pro was 2500, now its 3000.